RetroEdit
RetroEdit
I generally would prefer using core-provided savestates if they're reliable, but that's just my personal thought. I would wonder if using waterbox would have a notable impact on speed or...
Window-dragging is a neat idea, but the mouse is probably sufficient and preferable in practice. Another obstacle for window-dragging is that you would need a way to reset the position...
I would imagine opening games inside more types of archives would be the intended use-case. That *is* a useful feature.
Is there a particular reason certain keybinds couldn't be rebound? Is it just a matter of moving them out of designer files, or something else? It would make sense for...
I've looked at this some in #4516 . That PR could probably be submitted as is, but there were a few more tweaks I was meaning to do before I...
+1 for invalidating the greenzone for frames after a RAM poke. Personally, I'd like to see new frames after a RAM poke should use a different color/symbol (purple?) for the...
UX-wise, I now agree with Suuper in that memory pokes would still require care even if they did auto-invalidate, and retaining flexibility is useful for power-users. Toggling inputs is already...
Tests don't matter until they do. If ignoring extraneous `|` is allowed behavior, then the tests should document that. But otherwise I agree.
I mean, I don't think it's frame drop per se, since it does render a frame *earlier* than what it should; unless the final frame is "dropped" for some weird...
Still present in BizHawk 2.8; still seems to render at least one frame behind (maybe multiple?). This makes `Turbo seek` annoying to use in conjunction with `Auto restore last position`,...