RedDevilus

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[DescriptorDump_DDR_Mat_for_PlayStationR3.txt](https://github.com/PCSX2/pcsx2/files/10682172/DescriptorDump_DDR_Mat_for_PlayStationR3.txt) Not sure if this Dancing Mat as provided on Discord will work which was targeted for PS3 originally: ![image](https://user-images.githubusercontent.com/24227051/217445600-830893f9-8a4a-4a59-8fb6-cf3b99cc32ef.png)

> Issue seems to have gotten worse, with even native having corruption issues on 1.7.3620 > ![image](https://user-images.githubusercontent.com/1053504/203637637-c46c3707-2da3-4d5c-a017-244dbbf8998c.png) > Can you try blending tff deinterlacing? We have a new default deinterlacing...

Could you properly fill in the template please? It's there for a reason. ``` Describe the bug To Reproduce Expected behavior GS Settings Emulation Settings GS Window Screenshots System Info...

1.7 dev 18 Seems the game is sensitive. TLB misses: (EE pc:0020E9E0) TLB Miss, addr=0x205a66c [store] (EE pc:0020E9E0) TLB Miss, addr=0x205a6b8 [load] (EE pc:0020E9E0) TLB Miss, addr=0x205a670 [load] (EE pc:002138A8)...

I tested this a week or 2 ago and it was still broken.

AetherSX2 is still based on PCSX2, so makes sense it shares the same quirks.

Could be a quirk or a more sensitive part of the game.

In my random bit of testing, the blackscreen issue for narnia game is replaced with a flickery image layered on top instead. ![image](https://user-images.githubusercontent.com/24227051/102025846-e0c1fe80-3d9a-11eb-9d93-41c80fc3fd6b.png) Not sure if bmp will help here...

Related: https://github.com/PCSX2/pcsx2/issues/8403