RedDevilus
RedDevilus
> The Interlace dropdown says `None (Interlaced, also used by Progressive)` which is incorrect, it should probably just say `None (No Interlacing)` I don't think it needs the progressive addition...
> It is? What about if the game doesn't give/have progressive signals? I thought that would just be Interlaced unless I understood it wrong.
> I guess maybe it should be `No Deinterlacing` since that's the process. Is that clearer for you? I suppose that's fine.
> I believe "Expansion" should be "Upmixing". "Upmixing" is a much more common audio term. > > Google searches: > https://www.google.com/search?q=audio+expansion > https://www.google.com/search?q=audio+upmixing If I remember correctly Expansion was used...
At that high level I think it's closer to native resolution.
Please give GS dump with picture, skipdraw on that big range isn't a solution, that's basically killing the post-processing that is perhaps failing.
Think Duckstation has per-game memory card save files. But folder memcard is pretty close to it (minus the memcard filter nonsense)
> It should also be noted that the downside of using folder memory cards is currently the worse compatibility: #3918 > > I think if PCSX2 wrote per-game 8MB file...
They want a memcard per game, which is not exactly the same as folder memcard. Arguably it's kinda there in a different way people expect it to be. Folder memcard:...
To be fair, memcard filters weren't the best feature to have, for stuff like this as you have to test every serial which is about impossible to ever complete. Instead...