RedDevilus
RedDevilus
Seems a regression in how it handles CPU CLUT, but yeah :(
It's still broken, but in a lesser degree.
[ChroniclesOfNarniaREEE.zip](https://github.com/PCSX2/pcsx2/files/11161926/ChroniclesOfNarniaREEE.zip) ![Chronicles of Narnia, The - Prince Caspian_SLES-55145_20230405202229](https://user-images.githubusercontent.com/24227051/230170373-70ced6de-2ade-4f0e-a811-eebf380936d8.png)
Yeah seemed fine from a week ago or so. No idea what fixed it. If some mad lad wants to find out :P
We already give many warnings on several locations, upscaling can never be as buggy-free as the software renderer. People don't read warnings either way, but emulators don't replace physical console...
![image](https://user-images.githubusercontent.com/24227051/224088217-a4838532-dac6-47f0-9de4-9b8012afeb6d.png) Yeah no idea why it keeps half an old frame, the small lines around the characters face is gone with the automatic roundsprite setting.
Read carefully, the cli guide mentions double -- for old WX interface (exception -fullscreen) but Qt it's all single - for argument.
I care about the UI/UX a ton, perhaps to pedantic levels, but there is no point just saying a remark that antagonizes not only the developers but also appreciative users....
The game can already crash with or without patches when you try to play/skip FMVs. Where is your source that it isn't the fault of any emulation or the game...
> @RedDevilus But this game has no FMVs, unless you mean the in-game cutscenes. Yeah, meant the cutscenes. Force of habit to say FMV even if difference between pre-rendered and...