RedDevilus

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Ryudo reported what appears to be a regression from this on `Tales of the abyss`: 1.6: ![image](https://user-images.githubusercontent.com/24227051/164108092-a74c9b90-7238-43c4-b66b-ab049e997073.png) 1.7 dev build: ![image](https://user-images.githubusercontent.com/24227051/164108139-1e44c59a-afee-41ad-a665-ce13cee53856.png) PR with 2x native: ![image](https://user-images.githubusercontent.com/24227051/164108196-b17b7cef-2cd4-43c5-90da-98ae41fb4e26.png) GSdump: [gs_20220419232317_Tales_of_the_Abyss__NTSC-U__SLUS-21386.zip](https://github.com/PCSX2/pcsx2/files/8516706/gs_20220419232317_Tales_of_the_Abyss__NTSC-U__SLUS-21386.zip)

Especially when you already broke the Discord rules before, respect is earned and never given. Besides, normal users are more likely to get INI files than YAML files. Attacking people...

Are you referring to the PS2 Logo in Full(Boot) before it goes in-game?

I remember getting that issue in the past. But i don't get it anymore. I wonder if the BIOS version also matters. ![image](https://user-images.githubusercontent.com/24227051/85483562-5657c980-b5c5-11ea-89db-a736ee3b45a2.png) What are your specs, what games (mention...

GameDB isn't used for making random hacks and see what fits, it can have other worse effects in other locations that you don't see at first. The real fix is...

![image](https://user-images.githubusercontent.com/24227051/139597021-e646745a-73f3-4259-9ecb-acf31d49f3c9.png) Kuon (yang phase, happens in SW and HW), Flickering foot.

Aggressive Inline Skating (Demo from PSmagazine24 so probably affects full game) ![image](https://user-images.githubusercontent.com/24227051/139597413-6455939e-cfa8-4329-b2da-aba46ad24527.png) Where I marked with blue circle if you jump just before in HW mode it turns black for...

![image](https://user-images.githubusercontent.com/24227051/139597627-c40b7aaa-c9c1-4e74-9bd0-e4fc790ac4e5.png) Billboard and crowd seating area flickering in Toca Race Driver demo in PSmagazine24.

Qt will show serials that have no region, effectively making it easier to scan all your games and see which ones haven't been added. So it's better than launching per-game...

Might be a good idea to think about an automated process for new entries (or even wrong entries) just like how it's handled on the SDL side: https://github.com/PCSX2/pcsx2/pull/5526