Rami Pasanen

Results 49 comments of Rami Pasanen

To get the player information reliably, the client would have to make a `WHO` query to the IRC server. Definitely possible, but will add some delay to the hover-on info.

I implemented this for DTA's fork in this commit: https://github.com/Rampastring/Vinifera/commit/7f9037b372714850cf054bebb2251baf2ffa7252

When does the game check for input? When implementing ts-patches' auto-save logic, I noticed that saves often end up corrupted if they are saved "mid-frame". The game's multiplayer save code...

While closing the message input with a direct right-click can be useful, I hope right-click scrolling does not lead to accidentally cancelling the message.

`Main_Loop` is not the only place where `Keyboard_Process` is inlined. It is also inlined in two different locations of `Sync_Delay`, those need to be patched as well. Furthermore, `Keyboard_Process` itself...

A stance system like in C&C3 would be nice.

Research hasn't been done on it. I can't remember any issues with other trigger actions for single-player houses, so I'd guess it's a bug in the implementation of the specific...

1. AFAIK pretty much yes, the crash seems identical in nature to the other transparent effect crashes (WaveClass and IonBlastClass) as mentioned in the issue. 2. I remember first encountering...

Being able to use the existing targeting algorithms in the game would be more convenient most of the time though. They are enough for basic modder needs and a lot...

Does it work for teams that are spawned as reinforcements (using action 80 for example)?