Rami Pasanen

Results 49 comments of Rami Pasanen

https://github.com/CnCNet/xna-cncnet-client/commit/d4b8040a212d195699bfe80572936cee6abaa0ee

I'm not sure if that'd really be preferred among all players.

Question marks appear in place of every character that doesn't exist in the SpriteFont. > Only small part of text textures use SpriteFont files, and it helps a little in...

Thanks, I'll try to generate a font based on your .spritefont description file when I have the time for it. The client uses multiple spritefonts depending on the UI control....

Regular Latin characters look bad with that font. Ideally I'd want to generate a font that has both good looking Latin characters and good looking Chinese symbols. > One last...

> So I wanna know what's these files' loading order when program initialize, can I compile EN & CN characters in individual files and what are their loading orders? Currently...

I don't currently have plans for that. I have no experience with supporting IME.

It's not an easy task for a beginner, in addition to handling the IME-related Windows APIs you'd need to write UI code for it. But good luck, and if you...

A file system watcher keeping an eye on the custom maps folder could be a good way to do this.

This is not a client bug but rather a GameSurge feature where they directly kick someone for exceeding their (rather low and undocumented) flood limit. Because the flood limit is...