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[Vanilla Bug] TransportsReturnOnUnload doesn't work
Description:
As can be reasonably assumed from the key name, if a team type has the key TransportsReturnOnUnload
set, the transport in the task force should return (to base) after unloading its passengers. This key is set in every transport team in vanilla AI.ini, but it doesn't do anything. The transports will simply remain still in the enemy base after unloading their passengers, unless recruited to another team.
Conditions:
Teams with a transport (Passengers=n
), script that involves unloading passengers, and TransportsReturnOnUnload
set.
Steps To Reproduce:
- Extract the attached test map to your Tiberian Sun folder.
- Start the GDI campaign.
- Observe the transports move in & unload passengers.
Expected Behaviour:
After unloading passengers, the transports should return to the waypoints they spawned on.
Actual Behaviour:
After unloading passengers, the transports remain still.