Rami Pasanen

Results 48 issues of Rami Pasanen

### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....

new-feature

### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....

vanilla-bug

### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....

vanilla-bug

Closes #201 , Closes #203 This pull request implements 2 features to improve the harvester AI: - The harvester's refinery-seeking algorithm now considers both free refineries and occupied refineries when...

Closes #611 , Closes #715 This patch makes it possible for vehicles to transform into other vehicles on deploy. This behaviour is controlled by a new `TransformsInto=` key for `UnitType`s....

In YR, most teams in `aimd.ini` have `House=`. This is apparently also a valid value for TeamTypes in maps in at least RA2/YR, although it is unknown whether there is...

Quoting @Starkku from C&C Mod Haven Discord server, channel #wae-chat > \>... the editor crashes when trying to save a map with freshly set up houses cause every house has...

### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....

vanilla-bug

### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....

vanilla-bug

Due to the new depth implementation, the main rendering shader uses the regular color alpha value as a "texture center offset" value, which has removed support for transparency in the...