melonDS
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Etrian Oddysey flickering menus
https://user-images.githubusercontent.com/72826232/137344963-444871c8-012c-4403-876a-0a888f023025.mp4
software mode does not solve this issue
needs hw verification
needs hw verification
you mean my specs?
3060ti, R5 5600x, 16gb ram, win 10
no it needs to be tried on a real DS, ideally with a capture card.
no it needs to be tried on a real DS, ideally with a capture card.
doesnt happen on ds iirc, I played the game before
the display of real DS's have a lot of ghosting which can easily hide a bit of flickering like this.
idk if nds-bootstrap counts, but it definitely doesn't seem to happen on my DSi with nds-bootstrap.
later DS models and even 3DS only have a slightly better screen, so depending on the frequency of the flickering it might not be possible to spot it on those models either.
eh, I see games do flickering for fake transparency pretty often and it's noticeable enough
It works with Software mode for me. The shop has lots of difference between Software/OpenGL.
Notice that the dark blue bars between the shop items are missing? I think the flickering is part of those bars flicking in and out of view. Here's the flickering in OpenGL, zoomed in, and slowed down.
It works with Software mode for me. The shop has lots of difference between Software/OpenGL.
Notice that the dark blue bars between the shop items are missing? I think the flickering is part of those bars flicking in and out of view. Here's the flickering in OpenGL, zoomed in, and slowed down.
Thanks for the in-depth explanation, so is it fixable? Or is just the way it is?
looking at this again, this seems to be really just a typical OpenGL issue.