Kemal Afzal

Results 209 comments of Kemal Afzal

> I remember that explanation, but haven't the issues with that PR been fixed by this new PR? no, not really. Though I have to say that my previous reply...

> The problem may be fixed by just enabling conservative rasterization. However if the NDS does actually follow the top-left rule, then conservative raster will cause double shading in adjacent...

all gen 4 Pokemon games have this problem, as they run using the same engine

my Switch port already supports a few options for this, maybe some of the code could probably be adapted from it: https://github.com/RSDuck/melonDS/blob/switch-new/src/frontend/switch/main.cpp#L425-L589 It even supports gyroscope control.

can you provide us with a savefile? Also please name the region of the rom. > BTW is it available to use multi-core for melonDS? Only single core of my...

I've never played Dragon Quest and I don't want to sit through the first whatever minutes of intro and tutorial to reproduce the bug.

thanks for the savefile, I hope my last comment didn't came off as too snarky. I've been running it for quite some time, but couldn't reproduce it. Maybe it was...

good to know, I only tried it without connecting another game. Looks like this is an issue with local wireless, which known to be unstable. Though usually it results in...

that looks like it occurs on real hw as well, where it only isn't visible because the DS's LCD is pretty slow. Some games even use flickering intentionally to produce...

might be some rounding weirdness then