Quantum-cross
Quantum-cross
I would also like this feature. I like that the weechat protocol supports full buffer syncing, and I also like the weechat curses interface.
Is the rewrite still being worked on at all?
I understand, I'll play around with the old version to see if it'll work out!
> can't compile your branch locally getting error > > ``` > [build] /home/nero/repos/pinetime/InfiniTime/src/systemtask/SystemTask.cpp: In member function 'void Pinetime::System::SystemTask::Work()': > [build] /home/nero/repos/pinetime/InfiniTime/src/systemtask/SystemTask.cpp:159:29: error: no matching function for call to 'Pinetime::Applications::DisplayApp::Start(Pinetime::System::BootErrors&)'...
My pinetime DK is arriving tomorrow so I can finally start testing on the actual hardware soon.
screen blanking errors should be fixed on real hardware! The ST7789 driver is a bit of a mess right now. I'd like to refactor it some time.
This might be ready for a daily driver test. I'm going to work on cleaning up the event handlers over the weekend but those changes shouldn't change any function.
> @Quantum-cross you might want to cherry-pick [b13aec2](https://github.com/InfiniTimeOrg/InfiniTime/commit/b13aec2b0ec82f2c2cf424dea16b3eb0d08b9047) to fix the Game "Twos". On my simulator the initialization of the cell-objects ran out of memory, resulting in a segmentation fault....
> I finally got round to testing this - I'm impressed with how much works! Yes the scrolling is a bit slow and the colors look washed out somehow? But...
There is an undocumented option in `App.config`: ``` 0 ``` I haven't tested it but maybe give this a try? It seems it's in ms.