Quantum-cross

Results 73 comments of Quantum-cross

I've warmed up to the chonky arrows

No worries, good ideas are always welcome...

> I like this one more - the sprite looks better and this is just simpler. > > Could you add yourself to the RSI copyright with a quick explanation...

> I like this one more - the sprite looks better and this is just simpler. > > Could you add yourself to the RSI copyright with a quick explanation...

> This should absolutely not be hardcoded into construction code like this. If the AttemptElectrocute IGraphAction is not working correctly then you should fix that instead. the IGraphAction works fine,...

Meanwhile, `HandleStep` is designed to handle cancellation by returning `HandleResult.False` ``` /// /// Takes in an entity, a and an object event, and handles any possible /// construction interaction. Unlike...

The real question I have is that why doesn't `ConstructionGraphStep` have an abstract method `HandleStep`?

Holy shit this code is making me crash out hard - It can't go in actions because once you're in actions it's too late you need to explicitly go back...

Sorry if I'm repeating myself a billion times I'm also just understanding the system myself and typing it out helps solidify it. `IGraphCondition` checks: "Is the entity itself in the...

> Should probably use some kind of interaction attempt event and cancel that before this part of construction is even reached. I can't say what the perfect solution is either...