Quantum-cross
Quantum-cross
what I mean is that it's less to do with the arrow sprite and more to do with the pinpointer sprite.  Whatever the arrow is, it needs to rotate...
that being said, I've pushed a change that will only update the rotation matrix when the arrow angle has changed or the appearance has changed (like doing from "reached" to...
> To be unambiguous - the zip file included is a complete set of sprites for the pinpointer with an 8x8 screen and 2px thick arrows. This should solve your...
superceded to #38657
Drafting this a moment -- checking something
@EmoGarbage404 I'm so sorry.... but I added in tons of changes to remove `DoorComponent` requirements on the `BoltSystem` and `DoorRemoteSystem`... It all ties into how things get pried... so.......
this is the final extent of the scope creep I promise
Do tests count as scope creep? I added ~30 tests using a generic prying test function.
@EmoGarbage404 I've un-scope creeped this, I'll add the work to the bolt system in another PR. Also poking @ScarKy0 because this is related to the turnstile stuff. I'm about to...
actually nevermind I'm not labelling this as part of the turnstile improvements :|