Quantum-cross

Results 73 comments of Quantum-cross

what I mean is that it's less to do with the arrow sprite and more to do with the pinpointer sprite. ![image](https://github.com/user-attachments/assets/14cf0091-b2da-45e0-8436-ed7eddee4eb7) Whatever the arrow is, it needs to rotate...

that being said, I've pushed a change that will only update the rotation matrix when the arrow angle has changed or the appearance has changed (like doing from "reached" to...

> To be unambiguous - the zip file included is a complete set of sprites for the pinpointer with an 8x8 screen and 2px thick arrows. This should solve your...

@EmoGarbage404 I'm so sorry.... but I added in tons of changes to remove `DoorComponent` requirements on the `BoltSystem` and `DoorRemoteSystem`... It all ties into how things get pried... so.......

Do tests count as scope creep? I added ~30 tests using a generic prying test function.

@EmoGarbage404 I've un-scope creeped this, I'll add the work to the bolt system in another PR. Also poking @ScarKy0 because this is related to the turnstile stuff. I'm about to...

actually nevermind I'm not labelling this as part of the turnstile improvements :|