Lukas Cone

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Tested, models are loading fine, morphs seems to be missing, textures are not loading at all. For now, uncheck Export textures.

Just looked into mesh data for pc010101, there is only one mesh, a hair, no morphs, no lods, just hair. This happens, when you play around with leaked content, god...

To be clear. mot files are mot files, but compressed. anm extensions are not here, because they don't need to be anymore. animation format is basically same mcapk are archives...

They seems to be fine, only a few oddities. I'll take a proper look on everything, once I get the necessary resources.

Converter loads incorrect skeletons. You need to overload skeleton filename in config (or cli if you're using that). It's common that multiple characters/models are using one skeleton that is named...

`xenoblade_toolset mdo_to_gltf -f ch01011000 ch01011010.wimdo` should suffice, no extensions fo skeletons files.

I've had the same issue. I am using the same workflow (remove tag + release, then release again). `draft` is false by default, so there is no need to explicitly...

I'm also using `delete-tag-and-release` action instead of git command to remove previous releases. Or/and increase wait time, 2s delay is working for me, that doesn't mean it's the rule.

Hi, you might misread that from somewhere else. Exporting is currently impossible, materials are not researched, and there isn't any compiler for cafe/switch shader formats afaik. It might be possible...

No further support for max is planned. Sorry.