Lukas Cone
Lukas Cone
Facials are always tricky. I've done some smaller fixes around library, might fix the issue in next release. Posting filenames that cause this issue could speed things up.
For this project, I could fixup LMT. I have other plans for MOD.
What's the file name? Is it iceborne? (Don't send samples)
Iceborne is not yet supported.
Added support in v1.8, but didn't tested it.
What errors are you getting? Are rebuilding skeleton? Do you have screenshots? etc...
Seems like a mesh problem, rather than animation. _sp bones are used for scale animations only. (They act like support bones) Not sure about Collada, but FBX has a setting...
Hi. 1. I dunno about that, need to look at it. 2. They are rotated to fit scene axis (front should be front, left should be left, etc...), only root...
3rd issue should be fixed in v1.7 I won't address 4th issue, I've dealt with this issue for as long as I can remember, 3ds max does not use quaternion...
Issues might have been fixed in V1.3.