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Exporting

Open Fhav6X opened this issue 6 years ago • 2 comments

Hi,

in your blog you say that importing/exporting is done from 3ds Max main menu. I can import camdo, wimdo files ect. fine, but I don't see an option to export back to those file formats. Is the XenoMax plugin only capable to import xenoblade formats or am I missing something?

And if it can only import, do you know of a way to turn 3ds max formats into camdo?

I am using XenoMax v.1.2 in 3ds max 2020.

Fhav6X avatar Dec 27 '19 00:12 Fhav6X

Hi, you might misread that from somewhere else. Exporting is currently impossible, materials are not researched, and there isn't any compiler for cafe/switch shader formats afaik. It might be possible to just edit the geometry or textures, but that's all.

PredatorCZ avatar Dec 27 '19 00:12 PredatorCZ

Would this be sufficient for a Switch shader compiler? https://github.com/devkitPro/uam Would love to have some sort of way to at least export edited geometry or textures to .wimst if nothing else.

DragonWario avatar Nov 18 '21 21:11 DragonWario