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mdo_to_gltf

Open Demonslayerx8 opened this issue 1 year ago • 4 comments

I was able to get it working properly for objects and weapons, but I can't seem to get int working for character models. I either get "Cannot find skeleton data" or "Node AS_arm_L (or FC_eye_L) not found", what am I doing wrong?

Demonslayerx8 avatar Sep 28 '22 19:09 Demonslayerx8

Converter loads incorrect skeletons. You need to overload skeleton filename in config (or cli if you're using that). It's common that multiple characters/models are using one skeleton that is named differently than models themselves. There is no way to magically link some skeletons and models.

PredatorCZ avatar Sep 30 '22 15:09 PredatorCZ

I was doing it via CLI, and this is what I was doing, do let me know if I was doing it wrong.

xenoblade_toolset mdo_to_gltf -f ch01011000.chr ch01011010.wimdo

Demonslayerx8 avatar Sep 30 '22 16:09 Demonslayerx8

xenoblade_toolset mdo_to_gltf -f ch01011000 ch01011010.wimdo should suffice, no extensions fo skeletons files.

PredatorCZ avatar Oct 03 '22 16:10 PredatorCZ

Well so far I've still had no luck, did a hero character as a re-test, but nothing. Same results even if I don't use a fallback-skeleton file.

Current time: Sun Oct 9 08:45:14 2022 Pacific Daylight Time Number of concurrent threads: 16 Configuration: generate-log: true verbosity: 0 extract-settings: SUBCLASS_TYPE compress-settings: SUBCLASS_TYPE fallback-skeleton: ch03000210

Total files to process: 1 Processing: I:\Nintendo Rips\Switch\XC3\secure\romfs\1.1.0\toolset\ch03000210.wimdo ERROR: Node AS_kata_R not found

Demonslayerx8 avatar Oct 09 '22 15:10 Demonslayerx8