Jesse Plamondon-Willard
Jesse Plamondon-Willard
Yeah, the tricky thing is that extra monster drops are often based on a lot of conditions (e.g. your current mine level, whether you've reached the bottom, whether hard mode...
Hi! Theme management sounds great, but I'd rather not paste the entire `ThemeManager` code into the repo and update it manually. Have you thought about making ThemeManager a framework mod...
Per discussion this is mainly an issue with Harvest With Scythe, but having an optional scythe-everything mode for Tractor Mod might be useful for some players.
Closed as duplicate of #82.
Reopened. #82 lets you lookup a fish to see its spawn rules, but it's still useful to look up a _body of water_ to see which fish may spawn there.
Thanks for all the work! The chest search sounds interesting, and I think it could fit well with Chests Anywhere. I'd probably want the UI to work a bit differently...
Possibly add a fuel gauge (refilled with coal?) and water supply gauge (refilled with a watering can); when they drop to zero, the tractor stops moving and watering crops respectively.
Proposed approach by DonUsernametaken on the Nexus page: > Balanced mode that uses player energy whenever you press down the activation key. [...] Like drain 1 energy and then 1...
I'd rather not have a load stage token, because the stages and how they affect content packs change over time. For example, most tokens become available very early during save...
A token can only be used when it's in scope ("ready"), which is separate from whether it has a value. For example, `{{DayEvent}}` is ready when a save is loaded,...