Jesse Plamondon-Willard

Results 161 comments of Jesse Plamondon-Willard

@focustense Thanks for the repro steps! They made testing much easier. The issue is that `ReloadIfNeeded` didn't check if the tile was connected to the Junimo chest group (which is...

I don't have any current plans to add per-save configuration, and it's the sort of thing that can be done using mod managers, so I'll close this as _won't do_.

This was mostly implemented via the new `Inventory` class in Stardew Valley 1.6, which is used by all chests and other item inventories.

@ZeroOne010101 Thanks for the pull request! I'm not sure I want to link the tractor fuel to the player's stamina though. While that does simplify the code, I think it...

@ZaneYork Stardew Valley 1.5.6 just released on Android!

~~1.5.6 on Android still uses .NET Framework 4.5, which will make mod compatibility tricky since the PC version uses .NET 5. I'm not sure how much work will be involved...

@GonzaUwU It'll be done as soon as possible, but updating for Stardew Valley 1.5 is complex and we didn't have early access to get it ready ahead of time.

Comments posted here notify everyone watching for an update. If you have general questions, you can ask on [the Stardew Valley Discord](https://smapi.io/community#Discord) instead, and we'll be happy to help. ----...

@yinxiangshi Thanks for the pull request! SMAPI prefers the user's configured defaults when possible. It seems this will always use iTerm2 if it's installed, even if it's not set as...

Merged into `develop` for the upcoming SMAPI 4.1.0. I'll see what feedback we get from macOS players when it's released to decide whether we keep the change long-term. Thanks for...