Jesse Plamondon-Willard
Jesse Plamondon-Willard
> [...]maybe making it more lore friendly in the future --having to unlock the linking device from the spirits or get it from the sorcerer, you probably know better than...
@Patronos > But what about having parts of the machine on the Farm and other parts of it in the Basement of the house ? Or a crab cage in...
@danvolchek > Basically, machines no longer are in charge of pushing/pulling items and pipes no longer have storage. Item movement is done instead by a network's controller, which directly moves...
The upcoming Automate 1.8 adds two big features to support transport pipes: 1. In collaboration with @Camper6, the new overlay lets you visualise which machines are automated (green) or unconnected...
Local storage indexes (#307) are the next step towards transport pipes, for those interested.
The transport pipes described here are different from the connectors feature, although there's some overlap. The 'pipes' are the internal component to enable filtering and remote connections (including connections from...
Unfortunately not. Most of my time goes towards maintaining SMAPI, Content Patcher, and a few dozen abandoned mods, so there's not much time left to work on major new features....
(The [next game update](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6) will add several new data asset types too.)
I made a few changes to fix the handler not applying. The caveat is that we need a specialized event to run handlers on the shipping screen, and SMAPI will...
One possible approach would be a `ModProvidedTokens` field that lets you list any config or dynamic tokens: ```js { "Format": "1.18.0", "DynamicTokens": [ { "Name": "IsTownPatched", "Value": "{{EnableMapChanges}}" // config...