Jesse Plamondon-Willard
Jesse Plamondon-Willard
@ishanjalan I'll close this PR since it changes too many different things at once, and it still has some unresolved comments. Feel free to submit smaller PRs that change specific...
@ZaneYork is also working on experimental Android support in #635.
It looks like @ZaneYork stopped updating their fork and responding to support requests in June, so currently @MartyrPher's fork seems to be the de facto version for Android.
@ZaneYork Thanks! I'll update the documentation. Is this still a separate fork, or a continuation of MartyrPher's fork now?
@ZaneYork I updated the [install guide on the wiki](https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android), and updated the summary here to link to that. Let me know if anything is incorrect, or feel free to edit...
Mockup:  Pressing the 'set' button would show an overlay with text like this: > Press the buttons you want to use as a hotkey (hold down multiple keys to...
[FarmAutomation.ItemCollector](https://github.com/maduin81/FarmAutomation_Unofficial) has a similar feature which [links chests using paths](https://cloud.githubusercontent.com/assets/230581/25067689/b5c933ce-2219-11e7-91fb-16e72a8edf9b.gif). While that works to an extent, I think it can be unintuitive and limited in what you can do. One...
52d3b3e3ec3674f85d46421f4617a54da461aeb9 adds a preliminary framework to support transport pipes in a future version. The rest of this comment explains how it works; feedback welcome. :) ## Current system We already...
Here's a first mockup of how you'd use transport pipes. 1. First, you'd set up some machines.  2. Then you'd open the _Automate overlay_ to set up advanced automation....
Yep, I plan to let mods create custom machines in a future version once the full framework is in place. I'm not opposed to requiring physical connections instead of the...