PappaSlask

Results 48 comments of PappaSlask

This could very possibly be solved with my idea over here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/477 Just add decals as a filtering option to this selector, and any other meshes would be ignored. Keep...

> Hi @PappaSlask , > > This request is a deep/big change in the SDK we are using (this one can take months to do). Can we agree that this...

> Hi @PapaSlask, Do mean really mean ALL Prims? As in lights, original game objects and more? Or all the asset replacements? > > Things can get pretty unwieldy with...

> Hey @PappaSlask , > > Any idea why the ticket was closed please? Hello, I probably closed this since there was no more replies, even after 4 months. It's...

> Hey @PappaSlask , > > Any idea why the ticket was closed please? I have no idea actually, it seems like it was closed by mistake sir. Sorry about...

@nvdamien > What happen if the user want to edit the path by hand? Like clicking on that, and write the path. Ah, that's a good question. Didn't notice it...

> > Sure, I have both of these assets, do you want me to attach them in this thread? > > Yes please I mean, the same thing happens when...

@shoober420 Hi shoober! Yeah something sure is fishy about Crosire's dx8todx9 wrapper that Remix is using. I had no luck with it for MP. Have to use the one from...