PappaSlask
PappaSlask
@sfitzpatrickchapman Hi Scott, any update on this sir?
Ticket updated with more details. Sorry for not adding enough information and context from the very start!
> Captured lights not applying the same inversion + handedness correction was known and very recently fixed. Please try [this build](https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8992288752), and if the problem persists, then we will go...
@nv-ajaus Hi Alex! Any updates on this sir?
@NV-LL Any update on this guys?
@nvdamien Update for this issue sir, just checking so that it doesn't go unnoticed 🙏 Thank you for all the hard work you and your team put down for us...
> Hey @PapaSlask , > > Normally, if you open the captured asset (mesh_xxxx.usd) into your DCC (Maya, Blender, Houdini, etc etc), and you do your modeling over it (using...
> Hey @PapaSlask , > > Normally, if you open the captured asset (mesh_xxxx.usd) into your DCC (Maya, Blender, Houdini, etc etc), and you do your modeling over it (using...
> Hey, > > Is the new feature that "fired" the asset at the mouse position help your problem please? I'm not aware of such a feature, can you go...
> Thanks for reaching out. A few questions: > > * Would you please provide us with a mod package/set of files that you used to reproduce this test case?...