PappaSlask
PappaSlask
@NV-LL Hi Lindsay! I've prepared a test environment for use on the first level (house prologue) of Max Payne, kindly try it out and see if it's working as supposed....
@NV-LL Did you follow up on this? Will there be a ticket?
> Hi @PappaSlask - we apologize for such a delay! Thank you for providing those files for repro, and we've opened REMIX-3573 for tracking. Hi Lindsay and thanks for the...
> Thank you for reaching out. In what game(s) are you seeing this issue? In Max Payne 1. Unsure if it also happens in other games as well. I will...
@NV-LL Hey Lindsay! I've now checked the settings saving behavior in another title, Dead Man's Hand, and it suffers from the same issue as in Max Payne, like I originally...
@NV-LL UPDATE: Problem is still very much real. Also, I believe a couple of settings inside the Pathtracing > Integrator doesn't stick as well.
@NV-LL UPDATE: Mouse-stuck-issue has been resolved in later dxvk/bridge builds. But other mouse related issues were introduced. Will post a separate thread about this. Closing as solved!
> This is also not supported on USD Composer or any other app I've tried. I'm surprised this hasn't come up before. What sort of layout are you using? Hi...
@sambvfx @nvdamien Any update on this guys? Still facing this issue.
> Hey @PappaSlask, does this work in any other DCC (such as Blender, Maya, Unreal, etc) that you're aware of? Guys, I'm so sorry about the long delay, I'll shape...