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A game engine with an emphasis on real-time cutting-edge solutions

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This is a difficult task, avoid it unless you have worked as a graphics programmer.

rendering

The Wiki section could be expanded to have engine documentation. It could be documentation about the architecture, how to use a certain system or a certain widget in the editor....

new feature
doable from a contributor (easy)

In the forest world, the vegetation animates to emulate wind, you can step on it and bend it, you can even go into the water and create ripples, all of...

rendering
new feature
doable from a contributor (easy)

Develop a volume component that allows users to define 3D regions within the game world to apply various environmental and artistic effects such as ambient light, fog, and other visual...

new feature
doable from a contributor (medium)

This PR eliminates the constant used in the compute calculation of the world position with normal offset. Its presence was causing significant seams and lighting problems in shadow-mapping. I would...

Greetings, ### 1. Background I was curious about this project because I was doing research for my own similar project. I wanted to grep for a particular vulkan API call...