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Shadow bias seam

Open TheIronLefty opened this issue 1 month ago • 0 comments

This PR eliminates the constant used in the compute calculation of the world position with normal offset. Its presence was causing significant seams and lighting problems in shadow-mapping. I would appreciate it if you could clarify whether this constant is essential or if its inclusion was an oversight. Based on my tests, its absence does not appear to contribute to any shadow acne issues.

PR

TheIronLefty avatar May 24 '24 18:05 TheIronLefty