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A game engine with an emphasis on real-time cutting-edge solutions

Results 38 SpartanEngine issues
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Inverse kinematics will add more realism to the physics engine. Please also add this feature to your engine road-map.

animation
new feature

One of the feature of realistic real-time rendering is Atmospheric scattering. This is what I have got while going through the Unreal Engine Source code. Unreal engine uses this technique...

rendering
feature request

Hello! Feel free to use the Issue tracker to submit bug reports, feature requests or suggestions. You may ask for help or advice as well, I will be happy to...

info

There are some last validations errors which are can sometimes cause presenting to fail. This can happen during start-up, need to fix asap.

bug
vulkan

A surface being low poly shouldn't matter if the normals are smooth, something wrong is being done in the shader, need to have a look at some point.

bug

There artefacts like object silhouettes, flickering and a very visible circle of confusion cut-off. They need to be fixed. Low priorty.

bug
low priority

The screen space 2d ray marching approach was always problematic and still is. It needs to be converted to a frustum-aligned voxel grid. Low priorty.

bug

Line rendering, like the world grid, doesn't have motion vectors, this cause blurriness with TAA. Rendering has to be moved before TAA and write out to the velocity buffer. Medium...

bug

Skeletal animation involves implementing a system to animate characters and objects using a skeleton structure with bones and joints. This approach allows for more realistic and complex animations by moving...

rendering

In the car simulation code, two factors that define handling are the slip ratio and slip angle, for each tire. They are still not quite right, drive the car, and...

bug
gameplay
doable from a contributor (hard)