SpartanEngine
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A game engine with an emphasis on real-time cutting-edge solutions
This is the last major Vulkan issue I'm trying to solve. A temporary workaround is to use the renderer settings window to limit the frame-rate to something smaller. High priority.
The rendering aspect (position, rotation, scale) of the transform handle is done. However, picking and mouse delta calculations are not complete, they can be glitchy so they need more work....
Issue to point out some issues I noticed while trying to compile the engine. Will use this in order to track the progress and I'll go adding more tasks when...
Hi I have used your game engine. it's so good but I can't undo anything.
For a game engine like this, there can be a bit of documentation regarding the use of API to make it easier to use for first time developers wanting to...
I just found your engine it thing it'd be great for the engine to be support for blender https://www.blender.org/
I know this engine is set to support C# scripting soon, but I have an idea that could potentially enable the engine to support a multitude of programming languages while...
It isn´t possible to drag two instances of an model in the Viewport. https://user-images.githubusercontent.com/51096486/109402019-b07a0d00-7952-11eb-8e70-b5cf834a9caa.mp4
There must be a support for subsurface scattering
Triggers
Triggers are a very important feature for every game engine, they helps us to make more complex game logic. Please add the trigger system in your game engine's road-map.