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A game engine with an emphasis on real-time cutting-edge solutions

Results 37 SpartanEngine issues
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This is the last major Vulkan issue I'm trying to solve. A temporary workaround is to use the renderer settings window to limit the frame-rate to something smaller. High priority.

bug
vulkan

The rendering aspect (position, rotation, scale) of the transform handle is done. However, picking and mouse delta calculations are not complete, they can be glitchy so they need more work....

bug
editor

Issue to point out some issues I noticed while trying to compile the engine. Will use this in order to track the progress and I'll go adding more tasks when...

linux

Hi I have used your game engine. it's so good but I can't undo anything.

editor
new feature
doable from a contributor (medium)

For a game engine like this, there can be a bit of documentation regarding the use of API to make it easier to use for first time developers wanting to...

wiki
new feature

I just found your engine it thing it'd be great for the engine to be support for blender https://www.blender.org/

I know this engine is set to support C# scripting soon, but I have an idea that could potentially enable the engine to support a multitude of programming languages while...

scripting
new feature

It isn´t possible to drag two instances of an model in the Viewport. https://user-images.githubusercontent.com/51096486/109402019-b07a0d00-7952-11eb-8e70-b5cf834a9caa.mp4

bug

There must be a support for subsurface scattering

rendering
feature request

Triggers are a very important feature for every game engine, they helps us to make more complex game logic. Please add the trigger system in your game engine's road-map.

scripting
physics