Noel Stephens

Results 358 comments of Noel Stephens

@minimastudios Apologies for the incorrect package version... there are some very new packages in preparation for Unity 6.1. Using the package manager, you can manually update by package name to:...

@zachstronaut I am just going to get this one into our system as it looks like the m_HalfPositionState might not be getting updated correctly. Until this is resolved, I would...

@zachstronaut It is a good point, but it would most likely need to be a flag as to whether it did this or not (_in order to not change the...

_Note: Potentially could be fixed by #3664, but should not begin investigation until that PR is merged._

@Edvinas01 Since this is definitely an edge case scenario, any additional details you could provide will help us determine the best fix for this issue. It sounds like something might...

@Edvinas01 Thank you for this and if you do come across it please let me know. Regarding NetworkTransform actually synchronizing NaN values, this shouldn't be actually possible since float.NaN will...

@zachstronaut Nice catch...that doesn't seem like a feature...it seems like an edge case I missed. I will mark this for triage. 👍 Internal Note: This fix could be paired with...

@nikajavakha > In Distributed Authority, NetworkTransform sometimes stops working after repeatedly respawning or changing ownership. Can you provide the following additional details on this issue? - Repeatedly respawning details -...

Sounds like we should cap the maximum timeout value indeed. Nice find! 👍

@Extrys Just subscribe to the static events: `NetworkManager.OnInstantiated` & `NetworkManager.OnDestroying` These are invoked when the NetworkManager is instantiated and just before it is destroyed. Then your script could look something...