Noel Stephens

Results 304 comments of Noel Stephens

@babaq Those are some good points you are making in the extensions you wrote. We could add this to NetworkObject: ``` /// /// Returns observers as a list /// ///...

So, This is actually a performance related thing where if you disabled the `GameObject` then the `NetworkTransform` authority instance will exit early when checking for state changes. The assumption made...

@qjonathan Could you provide a replication of this issue and/or provide the code snippet(s) that handles the parenting? It might be that you want to not keep the world position...

@qjonathan Have you updated to NGO v1.11.0 and if so are you still seeing this issue?