Noel Stephens
Noel Stephens
@babaq Those are some good points you are making in the extensions you wrote. We could add this to NetworkObject: ``` /// /// Returns observers as a list /// ///...
So, This is actually a performance related thing where if you disabled the `GameObject` then the `NetworkTransform` authority instance will exit early when checking for state changes. The assumption made...
@qjonathan Could you provide a replication of this issue and/or provide the code snippet(s) that handles the parenting? It might be that you want to not keep the world position...
@qjonathan Have you updated to NGO v1.11.0 and if so are you still seeing this issue?