Noel Stephens

Results 302 comments of Noel Stephens

@scs-b Ahhh.... that does help indeed. So, converting over from a custom named message to an RPC ended up solving the issue.... 🤔 It would be nice to see the...

Notes: [Issue can be resolved](https://forum.unity.com/threads/clientid-to-transportid-in-networkmanager.1377021/) but it requires more code than it should. Good feature request to implement.

Reference Duplicates with additional information. #2564 #2577

@BenHamrick That does indeed look like it makes sense... half RTT vs 1 full RTT for the delta time adjustment. Running some tests against this, but so far it looks...

> @NoelStephensUnity any updates on this? Is the fix valid? I am up-ticking the status and we will get it migrated to run through the CI process. You should see...

@BenHamrick Thank you for your contribution! This will help keep a more accurate server time calculation on client instances which will indeed benefit everyone who uses Netcode for GameObjects. Your...

Hi @W3ktor, I am assuming you are using NGO v1.11.0 (or some earlier v1.x.x version)? The NetworkRigidbodyBase was updated to be more modular and to provide you with "out of...

@BenHamrick You can opt to assign or create your own NetworkTransport that you switch to when running in a single player mode. You can make that implementation a "mock transport"....

> @NoelStephensUnity I tried using the mock transport but it seems like `NetworkManager.RealTimeProvider` is private so the script won't work as is. Also seems a little extreme to require me...

@LightPat @byonfysx I am starting to migrate some examples out to the public repository. Currently they will be created with NGO v2.0.0 but I do plan on migrating most of...