Noel Stephens

Results 358 comments of Noel Stephens

@Reag If you set your LogLevel to Developer in the NetworkManager you should get a console log output. However, I am noticing that it only logs locally so we could...

Closing this issue as #3551 is being merged shortly and will be in the next update (after v2.6.0).

Adding this to v2.0.0 since it is in pre-release. Will need to get approval to back-port this to v1.x.

@Conundroy If you could post the associated script it would help me provide better guidance on this issue. Make sure you have spawned both NetworkObject instances before you attempt to...

Hmmm...generally speaking...instantiating and spawning in the middle of spawning is not recommended as it can lead to issues down the road. Just out of curiosity, have you tried changing the...

@Fobri I will take a look to see if there is a bug here, but the issue isn't that you can't spawn things during OnNetworkSpawn or OnNetworkPostSpawn but that if...

> I have the same issue, it started appearing when I upgraded from 1.8 to 2.0. The scenario I have is very simple, a networkbehaviour instantiates and spawns an instance...

@marcusx2 @Conundroy I have targeted the problematic area for this issue within the ParentSyncMessage where it is not properly deferring the message when the parent is not spawned yet and...

Closing as #3401 resolved this issue. This issue will be resolved in the hot-fix patch v2.3.1 update which should be available very soon.

[v2.3.1 is now available.](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F2.3.1)