Noel Stephens
Noel Stephens
Hi @MaybeKush, There might be some additional script I will need to better help you, but before we do that I have some recommendations based on the script segment you...
> [@NoelStephensUnity](https://github.com/NoelStephensUnity) Sorry for the late reply, must have missed the notification email. > > > Your script looks like it is Instantiating a NetworkObject and not the entire network...
@MaybeKush I have verified there is an issue specifically when using a client server network topology and spawning a `NetworkObject` from within `OnNetworkSpawn`, `OnNetworkPostSpawn`, `OnInSceneObjectsSpawned`, and `OnNetworkSessionSynchronized` of a `NetworkBehaviour`...
@MaybeKush @kevincastejon If you have using NGO v2.x then you might update to v2.3.1 and see if that fixes the issue with instantiating, spawning, and parenting within the OnNetworkSpawn or...
Closing this issue as it cannot be replicated using newer versions of NGO and appears to have been fixed in #3388.
Hi @AlexEnnerfelt, Do you have Active Scene Synchronization enabled on the network prefab(s) of the NetworkObject(s) that is/are being migrated?
I will see if I can get that update into the queue. It does seem like it would be useful to be able to set that in the inspector view.
@AlexEnnerfelt After further review of this feature request, it wouldn't make sense to expose this as a property since the value is always applied when invoking `NetworkObject.Spawn` and all related...
So far it is looking good. Let me know when you finish and I can do a second pass.
@MilkyChestnut If you could provide me with the scripts you are using for both the INetworkSerializable implementations and the scripts that use them it would be very helpful. _As an...