Noel Stephens

Results 302 comments of Noel Stephens

@byonfysx Did you look at the [the PingTool](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/tree/develop-2.0.0/Examples/PingTool) I linked to above? Changing your tick rate should not impact your (R)ound (T)rip (T)ime message calculations provided by UTP or the...

@Nyphur I believe this issue was resolved in [PR-2968](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2968). The most recent version of NGO (v1.10.0) should contain this fix. Let me know if this resolves your issue?

@Nyphur NGO v1.x versions target 2022.3 and Unity 6. You should be able to use NGO v1.10.0 on 2022.3.

Hi @Fofanius, I think this could have been resolved in #2953. Could you update your project's `Packages\Manifest.json` `com.unity.netcode.gameobjects` entry with the below modifications and let me know if you no...

Hmmm... I will revisit this area when I get a chance and see if there were any other reasons behind this. It could be a legacy restriction that, as you...

> So it is currently odd that the NetworkManager cannot be a child of that "Network Objects" group. The other children currently are MPPM settings, Network Simulator, Network Monitor and...

@CodeSmile-0000011110110111 So, the internal `OnSingletonReady` event is not intended to be used and is actually considered legacy script that most likely will be removed in the final release of NGO...

> This is the version I use now, with a WaitForEndOfFrame on top just to be on the safe side (also trying to avoid possible issues because FixedUpdate has run...

Hi @babaq, I put together an example project to see if I could replicate the first issue you are having using `NetworkObject.SpawnWithObservers`: [ObjectSpawning.zip](https://github.com/user-attachments/files/18337655/ObjectSpawning.zip) I start out with just a hosted...

> However, later `NetworkObject.NetworkShow` can not respawn the object, so it seems the `CheckObjectVisibility` take precedence over `SpawnWithObservers` ? This is expected behavior. Here is a rough draft of an...