Nilanth Animosus

Results 148 comments of Nilanth Animosus

Retested against sub-dl-fix branch commit https://github.com/Regalis11/Barotrauma-development/commit/005b6e301cedde210270c06326a5bcbe979b363b (I previously tested the incorrect branch). Found no issues with the same test I did prior involving a dozen workshop, none workshop mods, active...

Tested against sub-dl-fix commit https://github.com/Regalis11/Barotrauma-development/commit/9d0c6e1dc20056b79b34e4d549efa2cd61e39ac6. This is before merging dev into the branch enabled local/workshop submarines with a matching hash stay enabled now when joining a server. just to get...

Tested against sub-dl-fix commit https://github.com/Regalis11/Barotrauma-development/commit/9e62d86b9d5b6a30fbf79aed7687325420b8e484 Post-merging has caused a new error and I am unable to join the server with the same test anymore: ![image](https://user-images.githubusercontent.com/29177976/189310005-dedb77d4-3e26-4185-9c71-a1df8df38832.png) ![image](https://user-images.githubusercontent.com/29177976/189309235-f7e85e9c-4d61-4d69-8a9e-f0ea905d876d.png)

Tested against sub-dl-fix commit https://github.com/Regalis11/Barotrauma-development/commit/9c174a1278f831468d6200e315667ae516269831 used the same setup I had previously used before, and got "Input contains duplicate packages": ``` Barotrauma.dll!Barotrauma.ContentPackageManager.EnabledPackages.ThrowIfDuplicates(System.Collections.Generic.IEnumerable pkgs) Line 114 at C:\Github_Sources\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackageManager.cs(114) Barotrauma.dll!Barotrauma.ContentPackageManager.EnabledPackages.SetRegularEnumerable(System.Collections.Generic.IReadOnlyList inNewRegular) Line...

Tested against sub-dl-fix commit https://github.com/Regalis11/Barotrauma-development/commit/98df11dbc256d35d755bb7449eac5e023f4a42cd, no issues found Tried with mods needing updates, no mods at all. matching and mismatching mods and load orders. I've noticed one thing, if there...

Tested against sub-dl-fix commit https://github.com/Regalis11/Barotrauma-development/commit/98df11dbc256d35d755bb7449eac5e023f4a42cd fixes work well and no issues in my tests, I think this should be ready for merging now into dev.

Tested against dev commit https://github.com/Regalis11/Barotrauma-development/commit/d206ec490f7210e2731599fac655a232d893b804, no issues found, closing.

Looks like this issue is likely due to the rename function (Shared CharacterInfo.cs line 1276 Rename(string newName) changes the ID card tag, but not the Item Component IDCard that keeps...

Tested in 0.19.0.0 I've been testing this for awhile, and finally found an issue with AI pathing involving chairs: ![image](https://user-images.githubusercontent.com/29177976/181444023-918f5861-cf50-4d48-94f4-b49260149186.png) The AI was unable to stand up, cancelling and restarting...

Hm, given the AI tends not to be able to pathfind from the station to the submarine and they tend to start within the station, I can picture them ending...