Nilanth Animosus

Results 148 comments of Nilanth Animosus

Tested on 0.19.0.0, I do think we still need some changes here. It should be communicated with the player a skill loss will occur from not creating a new character,...

Tested against dev commit https://github.com/Regalis11/Barotrauma-development/commit/f60a2ad003be4fcf1fd3e7d6c675a3f0dbcce861 If your skill is lower than the max, death will actually raise it instead of lowering it (we should probably prevent this behaviour). Multiple deaths...

Tested against dev commit https://github.com/Regalis11/Barotrauma-development/commit/43eb0a8fb27f532a3b23dfaba500cce2c41c4eec, no issues found, closing.

Tested in 0.19.0.0, works with note: There is a small jarring effect when you go to pick the item up where the container opens in multiplayer for a split second...

Examined further against dev commit https://github.com/Regalis11/Barotrauma-development/commit/6c89a275a94f5c3410996a8f8ebdad8227021421. Gone through the items and found (Identifiers in XML): coilgunammobox base price is 120 (not 100) alienshell base price is 400 (not 300) I...

Tested against 0.19.1.0, works correctly - closing.

Tested this quickly, it appears it occurs because the hull is extremely close to the hatch - enough so that the feet of the character can touch the next hull...

I still consider it to be a bug that the splash is duplicated when the character is not touching the water itself in the other hull simply from a few...

On one hand if their not touching enough - then its essentially going to make gaps flood the interior like it is the ocean, on the other hand it would...

I assume "Inventory initialized" and "equipment to initial" means you have a default inventory for your mods (and lose all the items you had beforehand like picked up items and...