Nilanth Animosus

Results 148 comments of Nilanth Animosus

Thanks for the report! tested on 0.18.15.1. I found that if you fill all three of the assistants tree's, the final max vitality will go from 100 to 245 max...

I was attempting to test crew wallets and buy using vending machines, though it didn't go back into sync no matter what method for I think, it looked like the...

Ok so I quickly re-tested this, noting at the time of testing I had zero idea the money command was capable of targetting specific characters and the client likely had...

Tested in 0.19.0.0 Money now correctly syncs (if out of sync somehow) when using a store and the money is in the crew wallet. it does not correctly re-sync if...

Tested against dev commit https://github.com/Regalis11/Barotrauma-development/commit/f82a333e436d97a8051448f960194e41892e9be5 Money syncing appears to be generally fixed now in all my tests, however I have noticed minor UI/client side issues after it is synced (If...

Tested in 0.18.15.1 If I use two ID cards (One spawned via console with presumably no tags) and then place my real ID card (that grants access) into a container...

I honestly only have a vauge understanding of the problem here, it sounds like motor means submarine engines, and they maybe generate a water force and you get trapped into...

Tested in 0.19.0.0, can confirm this causes the game to crash. In my case, I merely used a button and a detonator (with c-4 block) against an ice block in...

Tested against dev commit https://github.com/Regalis11/Barotrauma-development/commit/bb09d83d99ad00711a0eb53b06788895d76d0ec1, works correctly, closing. Tested both multiplayer and single player, with cave ice and ice spikes in the main level's route. In one explosion the detonator...

Tested against bugfixes commit https://github.com/Regalis11/Barotrauma-development/commit/6efb667a91d39ee7715a094a89a32ed20b73d6ec I tried numerous things to try to desync wiring, first off I couldn't get two clients to interact with the same wiring, and rewiring both...