Nilanth Animosus

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We should keep this open for awhile in case it happens again, if you anyone gets it to occur again we would be grateful if you could zip and include...

This should be in the next update (likely the next unstable too!), closing as resolved.

Closing as merged into the codebase. Should be in a future build (likely in spring)

Tested against release/summer-update commit https://github.com/FakeFishGames/Barotrauma-development/commit/8203b68809bb5fb48e086bedfbdefa9a77d2da97 - [ ] They will friendly fire with stun guns (And quite easily at that try to just shoot through an ally if its diagonal...

Tested against Release/traitor-update commit https://github.com/Regalis11/Barotrauma-development/commit/d52502a4b762805aea2d388b8758840b81dbab1b Had varied issues looking into this, such as updating the published item getting stuck when the other instance was running from another folder (Possibly due...

Note: This is still open as although killing handcuffed enemies is fixed in [fix/targetting-handcuffed](https://github.com/FakeFishGames/Barotrauma-development/pull/6135) the issue for killing over arresting noted above still exists last I checked (they don't attempt...

Closing as fixed, tested and merged into the codebase for the next patch/unstable.

Tested against Release/1.1 commit https://github.com/Regalis11/Barotrauma-development/commit/22b6e37f6b9fb419483cac723cb13b9abe25db71 Although a shuttle with other shuttles did not respawn out of the map in my tests, some strange things did occur when doing this (In...