Nicolò Genesio (二コゲネ)
Nicolò Genesio (二コゲネ)
### Bug description Today I ran `yarprobotinterface` in windows and I got a log like this: ``` [INFO] from BOARD 10.0.1.1 (á↔╕╬╧☺ [INFO] from BOARD 10.0.1.1 (á↔╕╬╧☺ [INFO] from BOARD...
As per title, `GazeboYarpControlBoardDriver` miss the implementation of the [`IAmplifierControl`](http://yarp.it/git-master/classyarp_1_1dev_1_1IAmplifierControl.html) interface
In https://github.com/robotology/yarp-telemetry/issues/137 @isorrentino experienced the same issue of #555, `getPidErrors` seems to return false. Moreover, `getPidErrors` seem to return **always** the position error, independently from the vocab passed to the...
In https://github.com/robotology/yarp-telemetry/issues/137 @isorrentino experienced problems in reading the torque pid references running the [`telemetryDeviceDumper`](https://github.com/robotology/yarp-telemetry/blob/cb9658be72844fb28b6d1e0f444b71c145c2aed5/src/telemetryDeviceDumper/TelemetryDeviceDumper.cpp#L518-L527), `getPidReference` seems to return false. We didn't experience this kind of problem on the real iCub,...
When I try to open a `gazebo_camera` plugin with a .ini file like this one: ```ini [include "gazebo_icub_robotname.ini"] device grabberDual subdevice gazebo_camera name /${gazeboYarpPluginsRobotName}/depthCamera_rgb/camera:o framerate 30 stamp 1 ``` I...
Now it is: ```c++ std::int16_t r; std::int16_t g; std::int16_t b; ``` This means that `r` `g` and `b` can be > 255 and
Currently, when setting the target to reach (or when using the drag and drop), the right part reaches the target as expected, but the left does not. We need to...
In #9 we added the possibility to publish rigs in `blender-robotics-utils` as soon as a change in the urdfs is made in `icub-models`. We should add the trigger also when...
The `urdfToBlender` script support for basic geometric shapes, unfortunately, Blender does not support natively boxes as primitive shapes, for now, all the `box` are imported as cubes, printing a warning....
The `visuomanip` rig seems missing the covers of the hands, probably this is due to the fact that we are not handling multiple meshes per link.