Nicolò Genesio (二コゲネ)

Results 75 issues of Nicolò Genesio (二コゲネ)

### Bug description Today I ran `yarprobotinterface` in windows and I got a log like this: ``` [INFO] from BOARD 10.0.1.1 (á↔╕╬╧☺ [INFO] from BOARD 10.0.1.1 (á↔╕╬╧☺ [INFO] from BOARD...

Type: Bug

As per title, `GazeboYarpControlBoardDriver` miss the implementation of the [`IAmplifierControl`](http://yarp.it/git-master/classyarp_1_1dev_1_1IAmplifierControl.html) interface

Type: Enhancement
Component: ControlBoard

In https://github.com/robotology/yarp-telemetry/issues/137 @isorrentino experienced the same issue of #555, `getPidErrors` seems to return false. Moreover, `getPidErrors` seem to return **always** the position error, independently from the vocab passed to the...

Type: Bug
Component: ControlBoard

In https://github.com/robotology/yarp-telemetry/issues/137 @isorrentino experienced problems in reading the torque pid references running the [`telemetryDeviceDumper`](https://github.com/robotology/yarp-telemetry/blob/cb9658be72844fb28b6d1e0f444b71c145c2aed5/src/telemetryDeviceDumper/TelemetryDeviceDumper.cpp#L518-L527), `getPidReference` seems to return false. We didn't experience this kind of problem on the real iCub,...

Type: Bug
Component: ControlBoard

When I try to open a `gazebo_camera` plugin with a .ini file like this one: ```ini [include "gazebo_icub_robotname.ini"] device grabberDual subdevice gazebo_camera name /${gazeboYarpPluginsRobotName}/depthCamera_rgb/camera:o framerate 30 stamp 1 ``` I...

Type: Bug

Now it is: ```c++ std::int16_t r; std::int16_t g; std::int16_t b; ``` This means that `r` `g` and `b` can be > 255 and

Type: Bug

Currently, when setting the target to reach (or when using the drag and drop), the right part reaches the target as expected, but the left does not. We need to...

bug

In #9 we added the possibility to publish rigs in `blender-robotics-utils` as soon as a change in the urdfs is made in `icub-models`. We should add the trigger also when...

enhancement

The `urdfToBlender` script support for basic geometric shapes, unfortunately, Blender does not support natively boxes as primitive shapes, for now, all the `box` are imported as cubes, printing a warning....

enhancement

The `visuomanip` rig seems missing the covers of the hands, probably this is due to the fact that we are not handling multiple meshes per link.

bug