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Fast and easy baked GI Lightmaps for Blender and Cycles

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'Build Lightmaps' doesn't actually bake lightmaps anymore after updating to Blender 2.93.

Seems this project could be extremely helpful for building hubs scenes. Maybe there is a way to do this already? If I understand right a couple of things would be...

Hello. It seems this line in build.py is incorrect: https://github.com/Naxela/The_Lightmapper/blob/34a8104720d366e3966725e7a8172ba04dcdacd5/addon/utility/build.py#L655 it should be ` if sceneProperties.tlm_encoding_mode_b == "SDR":`

![image](https://user-images.githubusercontent.com/5429817/124710583-4293b280-defd-11eb-8e8f-36b0a0d37ae4.png)

Traceback (most recent call last): File "C:\Users\carso\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\thelightmapper\addon\utility\gui\Viewport.py", line 54, in draw_image_callback bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.image.bindcode) ReferenceError: StructRNA of type Image has been removed Traceback (most recent call last): File "C:\Users\carso\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\thelightmapper\addon\utility\gui\Viewport.py",...

Save the extra bandwidth, no reason to have multiple materials for the same atlas. Possibly, add it as a toggle option under atlas settings, in case people want to customize...

'Clean Lightmaps' button deletes all lightmaps in Lightmaps subfolder. Is this right? I thought this button was for cleaning up the shader graphs? Sliversade's Aframe for Blender plugin describes the...

Add the option to transfer changes from a baked (object-individual) material into the original (non-baked; shared) material, and back to other baked (object-individual) derivates that shares the same original material.