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Fast and easy baked GI Lightmaps for Blender and Cycles

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This Error message appears when Building Lightmaps " Python: Traceback (most recent call last): File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\thelightmapper\addon\operators\tlm.py", line 52, in invoke build.prepare_build(self, False) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\thelightmapper\addon\utility\build.py", line 91, in prepare_build...

I dont get why some meshes give this error ``` line 843, in manage_build Lightmapimage - bpy.data.images[img_name] bpy_prop_collection[key]: key "mesh.name.here" not found ``` mesh.name.here being the mesh name and the...

Check that all objects and atlasses gets the same lightmap resolution

Hello, this is not an issue, but I don't know where to post it. I'm doing some test to achieve in Blender viewport (with Eevee) something similar to UE4 with...

Hello, I'm doing a test with a simple room and an Area light: (screenshot from Eevee real time, without baking) ![image](https://user-images.githubusercontent.com/41523122/146766628-45f23dbe-ff0d-45ad-ac99-eabb14816149.png) After baking in "Combined" mode, "Production" quality, "Resolution scale...

Sometimes when doing repeat bakes in Blender 2.9 or 3.0 I get duplicated shader nodes generated by lightmapper on materials which results in the object just being black after bake...

When textures are included, then the resulting lightmaps become black

If Optix is turned on, cancel the baking process and notify user

Fix error with postpacking: ![image](https://user-images.githubusercontent.com/5429817/144233793-2fb55093-f145-4b40-9de7-8211e1b60ae7.png)

In a case where the preference menu isn't visible due to package naming issues, the easiest solution is to go to the addon folder, and simply rename it to "thelightmapper...