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Fast and easy baked GI Lightmaps for Blender and Cycles

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When an object has no vertices or any mesh data, then a poll error is thrown.

![image](https://user-images.githubusercontent.com/5429817/112842379-c853c680-90a1-11eb-82db-9c7db450fa41.png)

It looks like this checkbox only sets `tlm_reset_uv` property but it is not used anywhere. Existing UVs remain until deleted manually, but Atlas-prepacked UVs are recreated every time, is there...

Iterate through all materials to verify if they're supported, then add option for skipping materials and compiling a list of faulty materials and nodes.

enhancement

![image](https://user-images.githubusercontent.com/5429817/112195665-8262b280-8c0a-11eb-85a9-3752a29bdfc5.png)

Hello, thanks for the new version. I am glad that you are still working on this project. Unfortunately I have still problems with pre-packing since I can't use my own...

Error, where material indices are shifted when baking different scenes sharing the same materials. This causes black materials, as a wrong node is connected to the output material node before...

bug

Blender 2.91 - Turn from edit mode to object mode, while keeping the selection toggle

bug

SDR paths aren't found properly when using denoise or filtering

bug

I'm currently experimenting with setups to get some nice quality without the builds taking too long (such as splitting walls into multiple pieces and giving each a material, but also...

enhancement