The_Lightmapper
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Fast and easy baked GI Lightmaps for Blender and Cycles
Fix error where lighmaps aren't encoded during background baking (in UI), denoising works, filtering works, but error related to encoding with GPU, although should only be the case for LogLuv
This seems to happen when a change is made to a material on a light mapped object. Not sure what change was made, but I think it was a name...
See feature req #2: https://blenderartists.org/t/the-lightmapper-v0-3/1247359/12?u=naxela
Cleaning materials sometimes reverts to an empty material slot. Possibly introduced with 0.3.2.0.
Investigate the possibility of adding external UV mapping interfaces for Blender addons such as [UVPackmaster](https://gumroad.com/l/uvpackmaster2) and [RizomUV VS](https://www.rizom-lab.com/rizomuv-vs/)
Store material links as properties - So cleaning materials allows for returning to materials with multiple users.
Hello, thank you for the awesome light-mapping addon! I was wondering if it would be possible to disable the addon from overriding materials and instead just add an object property...
Add filtering as stacked list, allowing multiple filters to be used in terms of postprocessing. Additional filters to be implemented: - Brightness - Saturation - Contrast
Make some more context poll check and warn when the context is wrong