Chris Cranford

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I checked the latest source and I don't believe this is needed any longer.

@mfvitale if this is still something that's needed, could you re-open these changes against the core repository since we've moved the JDBC sink connector there. Thanks.

Ported the PR to the main repository, closing since this repository is now in archive.

> I'm curious if this grammar causes big performance problems, probably @Naros could answer. So we use 3 different grammars from this upstream project: MySQL, MariaDB, and Oracle. Our use...

So this seems to happen when adding knots to the connection wires.

@eobet, this is in part to a Godot 4.3 bug with the new GraphEdit changes that break compatibility with Godot 4.2: https://github.com/godotengine/godot/issues/92443

So it seems to industry trends toward SHIFT for adding whereas CTRL is used for mutating existing elements.

We should avoid the use of **CTRL** entirely, specifically because **CTRL+LMB** allows for multi-node selection. We should retain this behavior to allow users to multi-select reroute/knot nodes.

Submitted PR to add this upstream in Godot - https://github.com/godotengine/godot/pull/97342

The `Editor > Editor Settings > Shortcuts` are not accessible to GDExtension unfortunately. In addition, there are bugs where adding custom actions to `InputMap` do not refresh the Godot Editor,...