Chris Cranford
Chris Cranford
So I restarted the editor after installing the godot-git-plugin, and the console showed this error: ```text ERROR: FATAL: Index p_index = 1 is out of bounds (size() == 0). at:...
Ah, in that case the plugin really shouldn't distribute a `plugin.cfg` as its superfluous and creates unnecessary confusion imo.
I wonder if this is somehow related to the C++ libraries being loaded by the two libraries: **godot-git-plugin** libstdc++.so.6 libm.so.6 libgcc_s.so.1 libc.so.6 **orchestrator** libm.so.6 libc.so.6 ld-linux-x86_64.so.2 This is somehow likely...
So this is looking more and more like it could be a Godot bug. I recompiled the editor and both plugins on the same Kubuntu machine and I am seeing...
I rolled the `godot-git-plugin` forward to commit #78ffea5 of godot-cpp, which is the same commit sync point that Orchestrator uses and surprisingly both GDExtensions worked fine with Godot 4.2.2-stable. So...
So we found the culprit and its related to https://github.com/godotengine/godot-cpp/pull/1313. This will be backported to the 4.1 branch on the next 4.1 release; until then unfortunately the godot-git-plugin will remain...
Hi @chipsenkbeil this was backported to Godot 4.1 here => https://github.com/godotengine/godot-cpp/pull/1491 I'm going to proceed with closing this issue since the code has been merged on Godot's side.
To be clear, are you referring to a similar hover-over rendered image like the main viewport tabs work, where if you hover over the non-active tab, you get a rendered...
Thumbnail rendering is more involved than it may seem. We can either try to be slick and only regenerate the thumbnails as necessary, or we can be inefficient and generate...
Hi @GhostNr1, thinking on this some, I wonder if using the concept of _watches_ makes sense here. For example, if you want to capture and monitor the value of a...