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Dragging from pins is extremely difficult when multiple pins converge

Open Naros opened this issue 1 year ago • 1 comments

Describe the bug

Presently if multiple pins converge on a target pin, and a user highlights a specific wire, that isn't the one that is disconnected from the target pin but instead seems to be somewhat random.

Expected behavior

The highlighted wire should be the one disconnected.

Reported upstream - https://github.com/godotengine/godot/issues/92120

Naros avatar May 19 '24 13:05 Naros

Submitted PR to add this upstream in Godot - https://github.com/godotengine/godot/pull/97342

Naros avatar Sep 22 '24 23:09 Naros