godot-orchestrator
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Dragging from pins is extremely difficult when multiple pins converge
Describe the bug
Presently if multiple pins converge on a target pin, and a user highlights a specific wire, that isn't the one that is disconnected from the target pin but instead seems to be somewhat random.
Expected behavior
The highlighted wire should be the one disconnected.
Reported upstream - https://github.com/godotengine/godot/issues/92120
Submitted PR to add this upstream in Godot - https://github.com/godotengine/godot/pull/97342