Chris Cranford
Chris Cranford
What operating system are you using and is the Godot 4.2.2.stable version the official build @Deadhyena ? You also mention 2.0.1.stable, that isn't available on the Asset Library yet --...
~~Please use the official build from Godot, the Steam build is not compatible with GDExtension libraries.~~ I just installed Godot 4.2.2.stable via steam and downloaded the addon fro the asset...
When it crashes, is there anything logged in the Windows **Event Viewer** under the `Windows Logs` section in either the "Application", "Security", or "System" categories that relates to the crash?...
So based on discussions on Discord, it seems the consensus would be to try and design these in a more generalized way, so that users can place a simple Multiply...
Hi @lublak , this shouldn't require an editor reload. Can you give a set of steps that force you to reload the editor?
So I took some time to look into this today, and is most definitely doable; however, there are a few requirements: * To support the ability to break due to...
We now seem to be blocked by https://github.com/godotengine/godot/pull/95771, as this prevents hot-reloading of scripts.
So here are some findings after looking into what is required to make this work: - Add serialized properties for `class_name` and `icon` - `OScript::_get_global_name` should return the `class_name` -...
Hi @SettingSail, I just wish to confirm that you're requesting the plug-in to be translated and not the documentation, correct?
So, from an editor plug-in perspective, there are some Godot Editor problems. First, after the Godot Editor loads its translations, the `TranslationServer` service is immediately disabled. This prevents any further...