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Streamline Integration Framework

Results 45 Streamline issues
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Hi, I am trying to extend a vulkan application with frame generation. The application already has an integration of DLSS-RR through the NGX interface. I do not intend to replace...

enhancement
ack

I am encountering these validation errors in my streamline integration with frame gen turned on. Most of these are happening in the streamline sample as well. I could not find...

bug
ack

When DLSS-FG is used and the device is going to be released some sl resource still keep alive and cause to fail to destroy the D3D12Device ``` 84.16 [D] DX12:...

bug
ready

Steps to reproduce: try to 'slEvaluateFeature' DLSS through Streamline on the compute queue. Description: Since DLSS does (to my knowledge) not use graphics hardware, it should be entirely possible to...

question

I've been trying to add rr into our project, which we had already done dlss in dx11 and it runs fine. But when I try to switch to rr, it...

bug
question
ready

Hi, I've noticed that Streamline can easily take up to 2.5 seconds to initialize. This seems quite excessive considering this can contribute to over half of the time spent loading...

ack

Here is a log of our application with our own allocate and release callbacks (sl::Preferences.allocateCallback, sl::Preferences.releaseCallback) -We use dlss and frame gen. Neither are active for this. -We use manual...

question
ack

Hi there, I am trying to profile my app (Vulkan based) with Nsight Graphics, when it's using SL but it crashes. I thought it had something to do with my...

bug
triaged

Dear streamline developers, what will happen if I set exposure value to sl::DLSSOptions::exposureScale While not tag exposure texture or Tag a null to it?Is this allowed and correct?The reason why...

question

We use vkAcquireNextImage2KHR, but it is not wrapped in streamline, so I patched the streamline source like below, but I am not sure whether it will work right based on...

enhancement