Streamline
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Streamline Integration Framework
Hello. We have been integrating Streamline (with dlss, dlss-g, nis, reflex etc) into our proprietary game engine. One of the things that our engine does support is the recovery from...
Hi, Since using `slSetTagForFrame`, the debug log spams the following message each frame when `slSetTagForFrame` is not called: ``` SL resource tags for frame X not set yet! ``` The...
Hi, The documentation describes being able to provide a bidirectional distortion field but it's not entirely clear what space it should be. The documentation says this: > Units: the buffer...
We're integrating **DLSS-G (DLSS Frame Generation)** using the 4.0.2 version into a real-time Unreal Engine 5.5.4 game and encountering a critical issue: --- ### 🔥 Issue Summary When the DLSS-G...
I looked up many manuals and forums but couldn't find a way, so I had no choice but to come here for help.